

VFX Artist / Graphics Programmer
Programmer / Gamemode Designer
@ GoRapidStudio
The Burst is a sci-fi trash-punk(..?) VR shooter set on a prison planet.
Was primarily a VFX Artist, but had to write a whole custom particle system in C++ from scratch, because UE5 is dogshit for VR platforms.
- Ray-based optimized physics for particles
- A custom ribbon renderer for gun smoke
- Billboarding for meshes
- Custom shader parameters
- ...
- Muzzle Flashes
- Bullet Trails
- Metal Sparks
- Explosions
- Electricity
- Flamethrower Fire
- Jetpack Flames
- Spore Particulates (that follow a spline)
- Atmospheric Dust Particles
- ...
Also had some impact in other areas with programming:
- Player Movement
- Tweaking Game Mechanics (exploding barrels/car handling)
- Game/Gamemode Design