Manonox
Godot Blender Shading FL Studio Git (Source Control)

Project Lead
Programmer / Game Designer
3D / 2D / SFX / VFX Artist
UI / UX
/w Dusk & TheBogdichHD

Solevoin is retro arena shooter inspired exorcism "simulator"

Unholy things shall be banished by Divine Light™
Summon divine orbital lasers via circular loop-ish salt incantations on the ground

@ GMTK Game Jam 2025, Theme: Loop
> Creativity: #35/9587, Enjoyment: #83/9587

Best game jam entry I ever worked on, period.

A lot of interesting programming and design problems, f.e.:

  • Lots of salt projectiles, object pooling :(
  • What should even count as a loop?
  • Enemies should also trample the salt away, could this be implemented as a graph?
  • How do you implement loop detection in a graph..?
  • fuuuuck...
  • Ok, something that works, now we need a convex... volume... that deals damage, oop, quickhull...
  • Movement tech and other stuff

Somehow I managed to solve all of these problems and implement the algorithms required in the span of 3-4 days. Thanks to my wonderful team members we also shipped Level Art + Runtime texture painting of salt (ty Dusk) and auxiliary UI/SFX (ty TheBogdichHD)

The game is freely available on itch.io.