


Project Lead Programmer / Game Designer 3D / 2D / SFX / VFX Artist UI / UX /w Dusk & TheBogdichHD
Solevoin is retro arena shooter inspired exorcism "simulator"
Unholy things shall be banished by Divine Light™
Summon divine orbital lasers via circular loop-ish salt incantations on the ground
@ GMTK Game Jam 2025, Theme: Loop
> Creativity: #35/9587, Enjoyment: #83/9587
Best game jam entry I ever worked on, period.
A lot of interesting programming and design problems, f.e.:
- Lots of salt projectiles, object pooling :(
- What should even count as a loop?
- Enemies should also trample the salt away, could this be implemented as a graph?
- How do you implement loop detection in a graph..?
- fuuuuck...
- Ok, something that works, now we need a convex... volume... that deals damage, oop, quickhull...
- Movement tech and other stuff
Somehow I managed to solve all of these problems and implement the algorithms required in the span of 3-4 days. Thanks to my wonderful team members we also shipped Level Art + Runtime texture painting of salt (ty Dusk) and auxiliary UI/SFX (ty TheBogdichHD)